Kitchen floor doodling

November 9, 2007

Last night i decided to turn my new white shiny plastic floor, which i had put over the horrible light wooden floor, back into a wooden floor. With a fat black marker.

No sketching, no real plan. Just doodling along all over the floor. The result is amazingly attention-grabbing. On the edge of psychosis inducing.

It all began when i wanted to get rid of the wooden floors that were in my apartment when i bought it. Tearing it up would be a lot of work(obviously) and stupid(because even if i don’t like it, i know replacing it with plastic floor would lower the value of this apartment remarkably when i’m going to sell it one day).
So i started looking for a way to keep the original floor, but cover it with a white shiny surface. Painting it would possibly ruin the floor, and it would require a complete floor grind. No other solutions seemed to be available. Until i one day saw a roll of self-adhesive vinyl film in the hardware store. People use it for cupboards and car decals, why wouldn’t it work on a floor? The staff at the store said it would never work of course. “It won’t last blah blah blah leave marks blah blah do it proper blah”.

But i was optimistic. I don’t need something to last for 10 years, if it looks good for one year and is easy to remove it’s way better! And it’s cheap too. So i bought a roll and tried it out.

The result is great. The film is so thin you can even see the structure of the wood on it. It’s like paint that you can tear up as many times as you wish. And you don’t need to grind or polish the floor, just vacuum it before you apply the film. It doesn’t leave any marks or traces of glue on my floor, but i don’t know if that goes for every type of wood. And it’s more durable than you think. After a couple of months you will have a few minor tears. But not much worse than a painted floor.

And i love the feeling of disposability in interiors, it enables you to experiment with it.
Like turning it into a huge doodle.

Filed under: Interior, UNWORK — Tags: — Hemmendorff @ 4:14 pm Comments (99)

October 15, 2007

As a part of their total makeover, fashion department store PUB asked us to make a brand new site for them.
The key concept of the site is Mode varje dag (”Fashion every day”), a phrase to describe PUBs new total devotion to fashion, and also a way to work with the site. The main page of the site features a full-window display area that changes each day. Like a store-front. In this space we could work with video, photographs or interactive content depending on the campaign that was running at the time. But never the same content two days in a row, and always fashion. New outfits every day.

A huge pro about this, in my opinion, is that all campaigns are collected in the same space. No campaign sites or weird new urls that gets lost in time as soon as the advertising campaign stops.

All in one place, and if you want to see how the site looked yesterday(or two months ago) you just browse backwards in the calender at the bottom.

Here’s a couple of images to show the different faces of the site so far(almost one year later).

Agency: Joy
My role: Creative director and developer

Filed under: PUB, WORK — Hemmendorff @ 6:32 pm Comments (1)

Zombiegrinder 60000

October 13, 2007

Vice Magazine asked me to do a game for their HORROR ISSUE. I’ve had an idea for some time to make a platform game that was really stressful, with some really insane soundtrack.

Soundtracks are so important, still most soundtracks(literally all soundtracks for games except GTA and Fallout) are complete shit. And especially when it’s supposed to be really hard and scary metal stuff, some asshole always scores some lame newmetal matrix shit.

With the help from Vice, i got the chance to make a game featuring music of three of my favourite grind bands.
The premise of the game is simple: You’re a fat guy running blindly trying to shoot your way through a neverending line of zombies. But it’s the music, and the way the game truly is based on the music in pace and feel, that makes it something else.

Play it here.

Filed under: Games, WORK — Tags: — Hemmendorff @ 12:39 am Comments (10)

MIXSET: Sunny Day Obscurities

April 16, 2007

The Count is feeling splendid! Mixing up a mix for sunny springdays in the grounds of Castle Hemmendorff. A pretty varied selection of jolly tunes, much french and italian library but also some other stuff, ranging in time from the 30’s Ink Spots to La Düsseldorff 1981.

29 minutes of sunny sounds. Carefully selected and poorly mixed.

Download:Count Hemmendorff - Sunny Day Obscurities.mp3


Filed under: MUSIC, Mixsets — Hemmendorff @ 1:13 am Comments (7)

Windows Live SearchPet

February 12, 2007

Windows Live SearchPet was a tool created to be able to customize your search-page/toolbar with a little charactar designed by yourself. The design engine is very dynamic, allowing much more creative freedom than most of these kind of applications.
We later added a feature where you could mate two SearchPets to see how their offspring would look.

Agency: Joy
My role: Creative director and developer

Try it out: (only in swedish, allthough it should make decent sense anyway)

Filed under: WORK, Windows Live — Hemmendorff @ 2:59 pm Comments (7)

MIXSET: Paranoia

October 11, 2006

The Count is feeling a bit apprehensive. Probably with good reasons. Lurking in dark alleys. Scheming.

Moody, neurotic tunes, spanning over a wide range of genres. From Tom Waits to dark warriordisco to some uneasy chitown ghetto trax. The centerpiece is the incredible Squadro Blanco - The night must fall.

Download: Count_Hemmendorff-Paranoia_Mix.mp3


Filed under: MUSIC, Mixsets — Hemmendorff @ 2:03 am Comments (3)

Club Malibu game

June 11, 2004

Club Malibu was a house club held at F12 terrasen by my good friends at AWB. They asked me to do a simple game to promote it.

Play it here.

Filed under: Games, WORK — Tags: — Hemmendorff @ 12:29 am Comments (13)


April 27, 2004

This is the previous, last updated back in 2004 or so. It features some pretty neat random animations. If you have some time on your hands, wait until the little fisherman comes and catches a fish. Good times.

I’m not sure how much of it still works, and it clearly looks a bit jagged and buggy. But it’s still up for nostalgic reasons.

You can visit it here.

Filed under: UNWORK, www — Hemmendorff @ 2:42 am Comments (1)

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