pub.se

October 15, 2007



As a part of their total makeover, fashion department store PUB asked us to make a brand new site for them.
The key concept of the site is Mode varje dag (”Fashion every day”), a phrase to describe PUBs new total devotion to fashion, and also a way to work with the site. The main page of the site features a full-window display area that changes each day. Like a store-front. In this space we could work with video, photographs or interactive content depending on the campaign that was running at the time. But never the same content two days in a row, and always fashion. New outfits every day.

A huge pro about this, in my opinion, is that all campaigns are collected in the same space. No campaign sites or weird new urls that gets lost in time as soon as the advertising campaign stops.

All in one place, and if you want to see how the site looked yesterday(or two months ago) you just browse backwards in the calender at the bottom.

Here’s a couple of images to show the different faces of the site so far(almost one year later).










Agency: Joy
My role: Creative director and developer

Filed under: PUB, WORK — Hemmendorff @ 6:32 pm Comments (0)

Zombiegrinder 60000

October 13, 2007




Vice Magazine asked me to do a game for their HORROR ISSUE. I’ve had an idea for some time to make a platform game that was really stressful, with some really insane soundtrack.

Soundtracks are so important, still most soundtracks(literally all soundtracks for games except GTA and Fallout) are complete shit. And especially when it’s supposed to be really hard and scary metal stuff, some asshole always scores some lame newmetal matrix shit.

With the help from Vice, i got the chance to make a game featuring music of three of my favourite grind bands.
The premise of the game is simple: You’re a fat guy running blindly trying to shoot your way through a neverending line of zombies. But it’s the music, and the way the game truly is based on the music in pace and feel, that makes it something else.

Play it here.

Filed under: Games, WORK — Tags: — Hemmendorff @ 12:39 am Comments (6)

MIXSET: Sunny Day Obscurities

April 16, 2007



The Count is feeling splendid! Mixing up a mix for sunny springdays in the grounds of Castle Hemmendorff. A pretty varied selection of jolly tunes, much french and italian library but also some other stuff, ranging in time from the 30’s Ink Spots to La Düsseldorff 1981.

29 minutes of sunny sounds. Carefully selected and poorly mixed.

Download:Count Hemmendorff - Sunny Day Obscurities.mp3

Listen:

Filed under: MUSIC, Mixsets — Hemmendorff @ 1:13 am Comments (5)

Windows Live SearchPet

February 12, 2007



Windows Live SearchPet was a tool created to be able to customize your search-page/toolbar with a little charactar designed by yourself. The design engine is very dynamic, allowing much more creative freedom than most of these kind of applications.
We later added a feature where you could mate two SearchPets to see how their offspring would look.



Agency: Joy
My role: Creative director and developer

Try it out: (only in swedish, allthough it should make decent sense anyway)
http://searchpet.live.se/editor.aspx

Filed under: WORK, Windows Live — Hemmendorff @ 2:59 pm Comments (0)

MIXSET: Paranoia

October 11, 2006



The Count is feeling a bit apprehensive. Probably with good reasons. Lurking in dark alleys. Scheming.

Moody, neurotic tunes, spanning over a wide range of genres. From Tom Waits to dark warriordisco to some uneasy chitown ghetto trax. The centerpiece is the incredible Squadro Blanco - The night must fall.

Download: Count_Hemmendorff-Paranoia_Mix.mp3

Listen:

Filed under: MUSIC, Mixsets — Hemmendorff @ 2:03 am Comments (2)

Club Malibu game

June 11, 2004


Club Malibu was a house club held at F12 terrasen by my good friends at AWB. They asked me to do a simple game to promote it.

Play it here.

Filed under: Games, WORK — Tags: — Hemmendorff @ 12:29 am Comments (6)

Old(ancient) hemmendorff.com

April 27, 2004



This is the previous hemmendorff.com, last updated back in 2004 or so. It features some pretty neat random animations. If you have some time on your hands, wait until the little fisherman comes and catches a fish. Good times.

I’m not sure how much of it still works, and it clearly looks a bit jagged and buggy. But it’s still up for nostalgic reasons.

You can visit it here.

Filed under: UNWORK, www — Hemmendorff @ 2:42 am Comments (0)

« Newer Posts